Destiny 2: Heavy Metal & Event Home UI
2025 · UI/UX
UI Visual Design for the new Event Home Framework and Heavy Metal's theming.
Our team reimagined how we present all recurring and future Events across Destiny 2, with a focus on consolidating several different UI systems into one place, making it easier for users to navigate and jump straight into the action.
We got to debut this with the Heavy Metal event, which also gave me the opportunity to contribute HUD Reticle designs for the new playable Brig and Combat Sparrow vehicles.
Credits
- Visual Design
- David Castillo
- UX Design
- Stephen Cleland (Skybox)
- UI Tech Design (Events UI)
- Clint Walsh (Skybox)
- Tech Design (Vehicle Reticles)
- Chris Proctor
- Events Feature Lead
- CJ Payne
Event Home UI Framework





Heavy Metal Event UI Art
The Event Home UI Framework premiered with the launch of the new Heavy Metal event in 2025. The event leaned on the games pre-existing theming for the Crucible (PVP) and



